Physical accuracy: Hit + ( Dexterity) + ( Support bonus) + ( Ability bonus) + ( Equipment bonus) + ( Battalion bonus) - ( Bow range penalty) Magical accuracy: Hit + + ( Support bonus) Physical accuracy: Hit + ( Skill) + ( Support bonus) The class bonus is +5 for Master Ninjas and Sorcerers, and +10 for Snipers and Lodestars. Staff hit: Hit + ( Magic) + ( Skill) + ( Weapon level bonus) + ( Weapon triangle advantage/disadvantage) + ( Weapon level bonus) + ( Class bonus) + ( Skill bonus) Weapon hit: Hit + ( Skill × 1.5) + ( Luck / 2) + ( Support/ Dual bonus)
+ ( Weapon triangle advantage/disadvantage) + ( Weapon level bonus) + ( Skill bonus) Hit + ( Skill × 1.5) + ( Luck / 2) + ( Support/ Dual bonus) The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and Lunatic′ Mode and is unavailable to the player. + ( Weapon triangle advantage/disadvantage) + ( Weapon level bonus) + (Class bonus) + ( Lunatic Mode bonus) The class bonus is +5 for Snipers and +10 for Swordmasters. + ( Weapon triangle advantage/disadvantage) + ( Weapon level bonus) + (Class bonus) Hit + ( Skill) + ( Luck / 2) + ( Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.īow range penalty is -30 for units attacking with bows from a range other than 2 spaces. + ( Weapon triangle advantage/disadvantage) + (Buddy support bonus) + ( Authority bonus) + ( Altitude bonus) + ( Bow range penalty) Hit + ( Skill × 2) + ( Luck) + ( Biorhythm bonus) If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0. + ( Weapon triangle advantage/disadvantage) + ( Biorhythm bonus) If the support, weapon triangle or S level effects are not relevant, the bonus in question is taken to be 0. + ( Weapon triangle advantage/disadvantage) + ( S level bonus) If the support, weapon triangle, S level or tactician effects are not relevant, the bonus in question is taken to be 0. + ( Weapon triangle advantage/disadvantage) + ( S level bonus) + ( Tactician bonus) If the support or weapon triangle effects are not relevant, the bonus is taken to be 0. + ( Weapon triangle advantage/disadvantage) Hit + ( Skill × 2) + ( Luck / 2) + ( Support bonus) If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0. + ( Charm bonus) + ( Weapon triangle advantage/disadvantage) Hit + ( Skill × 2) + ( Luck) + ( Support bonus) + ( Authority bonus) If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0. + ( Lover bonus) + ( Weapon triangle advantage/disadvantage)
Hit + ( Skill × 2) + ( Authority bonus) + ( Charm bonus) If the support effect is not relevant, the support bonus is taken to be 0. Skill is the primary unit stat to affect the unit's hit rate in battle. Please help improve the page by adding information.